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When you extract the file, you should have a C_lib_win directory. You need to install the C libraries dependancies.Normaly, this folder is in "c:\Program Files\Eiffel Software". You need to add the "game2" library folder in the "contrib/library" folder of EiffelStudio.Rename the library folder (containing this README.md) to "game2".If you don't have it already, install it. You must already have a working EiffelStudio.Sudo apt-get install libsdl2-dev libsdl2-gfx-dev libsdl2-image-dev libsdl2-ttf-dev libopenal-dev libsndfile1-dev libmpg123-dev libepoxy-dev libgl1-mesa-dev libglu1-mesa-dev libglew-dev You need to install the C libraries SDL2, SDL2_image, SDL2_gfx, SDL2_ttf, OpenAL, libsndfile, libmpg123, OpenGL, GLU, libepoxy and all their development tools kit and dependancies: Normaly, this folder is in "/usr/lib/EiffelStudio_XX.XX" or in "/usr/local/Eiffel_XX.XX". You need to add the game2 folder library in the "contrib/library" folder of EiffelStudio.
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Rename the library folder (containing this README.md) to "game2". If you obtained library sources by cloning the git repository, fetch submodules (run git submodule init and git submodule update in the library folder) I assume that you already have a fonctionnal EiffelStudio on your system. The project uses those libraries: SDL2, SDL2_image, SDL2_gfx, SDL2_ttf, OpenAL, Libsndfile, libmpg123, GLEW. Every examples are under the GPL license. Every other sub-libraries are under the zlib license.
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The Audio and Audio_Sound_File sub-libraries are under the LGPL license. It should work with other operating system (FreeBSD, Android, IOS, etc.) but it is not supported.
EIFFELSTUDIO MAC OS
The library is compatible with Linux, MAC OS X, Windows. The library is compatible with the IDE EiffelStudio 16.05 and newer from ISE. This is a library for game development with the Eiffel Language.